Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
110%
Fire
0%
Energy
125%
Ice
0%
Holy
100%
Death
100%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Ice
Drown
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 110 / atk 90 | Target | 100% | 2s |
| Paralyze | speed -350 | range 7 · for 15s | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–120 | — | 15% | 2s |
Bestiary
Class
Aquatic
- Difficulty
- Medium
- Occurrence
- Rare
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Seacrest Grounds during a world change.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–14 | 100% | Always |
|
|
1 | 60,5% | Common |
|
|
1 | 39,7% | Common |
|
|
1 | 39% | Common |
|
|
1 | 38,6% | Common |
|
|
1 | 33,5% | Common |
|
|
1 | 32,1% | Common |
|
|
1 | 24,5% | Uncommon |
|
|
1–4 | 21,4% | Uncommon |
|
|
1–2 | 20,4% | Uncommon |
|
|
1–2 | 19,4% | Uncommon |
|
|
1–2 | 17,6% | Uncommon |
|
|
1 | 17% | Uncommon |
|
|
1–2 | 14,9% | Uncommon |
|
|
1 | 7,38% | Uncommon |
|
|
1 | 6,57% | Uncommon |
|
|
1 | 4,14% | Semi-rare |
|
|
1 | 1,38% | Semi-rare |