Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
110%
Fire
0%
Energy
125%
Ice
0%
Holy
100%
Death
100%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Ice
Drown
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 60 / atk 40 | Target | 100% | 2s |
| Quara Constrictor Freeze | — | — | 10% | 2s |
| Quara Constrictor Electrify | — | range 1 | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–300 | — | 35% | 3s |
Bestiary
Class
Aquatic
- Difficulty
- Medium
- Occurrence
- Rare
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Seacrest Grounds during a world change.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–13 | 100% | Always |
|
|
1 | 45,7% | Common |
|
|
1 | 24,6% | Uncommon |
|
|
1 | 20,6% | Uncommon |
|
|
1 | 16,7% | Uncommon |
|
|
1–5 | 16,2% | Uncommon |
|
|
1–4 | 15,9% | Uncommon |
|
|
1–2 | 15,6% | Uncommon |
|
|
1–2 | 14% | Uncommon |
|
|
1–7 | 13,4% | Uncommon |
|
|
1–10 | 11,2% | Uncommon |
|
|
1 | 7,11% | Uncommon |
|
|
1 | 5,22% | Uncommon |
|
|
1 | 3,57% | Semi-rare |