Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
125%
Fire
115%
Energy
80%
Ice
80%
Holy
100%
Death
110%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–900 | Target | 100% | 2s |
| Physical | 450–800 | Target | 20% | 2s |
| Energy | 600–1.000 | Area (radius 1) | 18% | 2s |
| Ice | 550–950 | Area (radius 4) · Around itself | 15% | 3s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–45 | 100% | Always |
|
|
1 | 94,2% | Common |
|
|
1 | 84,3% | Common |
|
|
1–4 | 54,5% | Common |
|
|
1 | 34,7% | Common |
|
|
1 | 34,7% | Common |
|
|
1 | 24,8% | Uncommon |
|
|
1 | 17,4% | Uncommon |
|
|
1 | 14,9% | Uncommon |
|
|
1 | 12,4% | Uncommon |
|
|
1 | 9,92% | Uncommon |
|
|
1 | 4,96% | Semi-rare |
|
|
1 | 2,48% | Semi-rare |
Sounds
- It burns! But it makes me stronger!
- The moon broke and I followed!
- The silver... it calls me!