Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
110%
Fire
0%
Energy
110%
Ice
0%
Holy
100%
Death
100%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Fire
Ice
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–80 | Target | 100% | 2s |
| Ice | 100–180 | 8 sqm wave | 10% | 2s |
| Ice | 90–150 | Area (radius 3) · Around itself | 10% | 2s |
| Life drain | 170–240 | 8 sqm wave | 10% | 2s |
| Life drain | 0–170 | Target · range 7 | 15% | 2s |
| Paralyze | speed -600 | range 7 · for 15s | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–120 | — | 15% | 2s |
Bestiary
Class
Aquatic
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Malada, Hrodmir Quara Scout Caves, Quara Grotto, Oramond.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–140 | 100% | Always |
|
|
1–3 | 56,8% | Common |
|
|
1 | 38,8% | Common |
|
|
1 | 38,2% | Common |
|
|
1–4 | 29,9% | Common |
|
|
1–2 | 18% | Uncommon |
|
|
1–2 | 14,7% | Uncommon |
|
|
1–3 | 7,95% | Uncommon |
|
|
1 | 6,27% | Uncommon |
|
|
1 | 5,73% | Uncommon |
|
|
1 | 4,59% | Semi-rare |
|
|
1 | 4,56% | Semi-rare |
Sounds
- Qua hah tsh!
- Teech tsha tshul!
- Quara tsha Fach!
- Tssssha Quara!
- Blubber.
- Blup.