Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
50%
Fire
50%
Energy
50%
Ice
50%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–700 | Target | 100% | 2s |
| Physical | 200–800 | range 7 | 20% | 1,4s |
| Physical | 300–1.100 | range 7 | 20% | 1,5s |
| Physical | 100–720 | range 7 | 20% | 1,6s |
| Holy | 300–1.000 | Area (radius 4) · Around itself · range 7 | 14% | 1,5s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +200–800 | — | 20% | 1,5s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–135 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–4 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 9,3% | Uncommon |
|
|
1 | 6,6% | Uncommon |
|
|
1–3 | 5,4% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 4,8% | Semi-rare |
|
|
1 | 4,2% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1–3 | 2,1% | Semi-rare |
|
|
1 | 1,8% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,33% | Rare |