Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
120%
Fire
110%
Energy
75%
Ice
65%
Holy
125%
Death
60%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–600 | Target | 100% | 2s |
| Energy | 810–1.610 | Area (radius 3) · range 1 | 30% | 2s |
| Death | 710–1.710 | Area (radius 4) · range 1 | 20% | 2s |
| Death Wave Rotten Blood | 700–1.250 | Target | 25% | 2s |
Bestiary
Class
Undead
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–3 | 100% | Always |
|
|
1–2 | 44,2% | Common |
|
|
1 | 12,5% | Uncommon |
|
|
1–3 | 6,69% | Uncommon |
|
|
1 | 4,56% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3,3% | Semi-rare |
|
|
1 | 2,85% | Semi-rare |
|
|
1 | 2,76% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |
|
|
1 | 1,65% | Semi-rare |
|
|
1 | 0,003% | Very rare |