Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
99%
Earth
99%
Fire
99%
Energy
97%
Ice
90%
Holy
100%
Death
99%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 45 / atk 80 | Target | 100% | 2s |
| Energy | 150–200 | 4 sqm wave | 14% | 2s |
| Physical | 0–135 | range 7 | 11% | 2s |
| Life drain | 50–150 | Area (radius 3) · Around itself | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +110–160 | — | 22% | 2s |
| Haste | speed +220 | for 1s | 8% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Oramond/Southern Plains, Minotaur Hills, Oramond Dungeon (depending on Magistrate votes), Underground Glooth Factory.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–120 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 45,1% | Common |
|
|
1 | 21,3% | Uncommon |
|
|
1 | 19,2% | Uncommon |
|
|
1 | 16,6% | Uncommon |
|
|
1 | 16,4% | Uncommon |
|
|
1 | 15,8% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 14,3% | Uncommon |
|
|
1–2 | 14,1% | Uncommon |
|
|
1 | 4,14% | Semi-rare |
|
|
1 | 3,33% | Semi-rare |
|
|
1 | 3,27% | Semi-rare |
|
|
1 | 3,06% | Semi-rare |
|
|
1 | 2,13% | Semi-rare |
|
|
1 | 1,95% | Semi-rare |
|
|
1 | 1,47% | Semi-rare |
|
|
1 | 0,45% | Rare |
Sounds
- Feel the power of the Mooh'Tah!
- Ommm!