Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
90%
Energy
100%
Ice
105%
Holy
90%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 50 / atk 50 | Target | 100% | 2s |
| Physical | 0–150 | range 7 | 22% | 2s |
| Damage over time | 300–400 | Area (radius 3) · range 7 | 40% | 2s |
| Fire | 160–260 | Area (radius 2) · range 7 | 15% | 2s |
| Life drain | 35–150 | Area (radius 4) · Around itself | 14% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +95–180 | — | 7% | 2s |
| Haste | speed +520 | for 5s | 10% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Oramond/Southern Plains, Minotaur Hills, Oramond Dungeon (depending on Magistrate votes), Underground Glooth Factory.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–199 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1–5 | 44,6% | Common |
|
|
1–2 | 40,8% | Common |
|
|
1–5 | 34,2% | Common |
|
|
1–2 | 31,9% | Common |
|
|
1–2 | 31,1% | Common |
|
|
1 | 22,3% | Uncommon |
|
|
1 | 15,1% | Uncommon |
|
|
1–2 | 14,2% | Uncommon |
|
|
1–3 | 7,92% | Uncommon |
|
|
1–3 | 7,74% | Uncommon |
|
|
1 | 6,66% | Uncommon |
|
|
1 | 5,01% | Uncommon |
|
|
1 | 4,26% | Semi-rare |
|
|
1 | 4,08% | Semi-rare |
|
|
1 | 1,92% | Semi-rare |
|
|
1 | 1,41% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
|
|
1 | 0,57% | Rare |
|
|
1 | 0,51% | Rare |
Sounds
- You are marked for death!
- This time the prey is you!
- You are hunted!
- Bullseye!
- You'll make a fine trophy!