Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–200 | Target | 100% | 2s |
| Physical | 180–230 | Target · range 7 | 20% | 2s |
| Physical | 180–250 | Target · range 7 | 20% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–150 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 48,7% | Common |
|
|
1 | 35% | Common |
|
|
1–3 | 32% | Common |
|
|
1 | 27,6% | Common |
|
|
1 | 16,1% | Uncommon |
|
|
1 | 14,3% | Uncommon |
|
|
1–2 | 8,7% | Uncommon |
|
|
1–2 | 8,04% | Uncommon |
|
|
1–2 | 7,83% | Uncommon |
|
|
1–2 | 7,62% | Uncommon |
|
|
1 | 7,38% | Uncommon |
|
|
1–2 | 6,96% | Uncommon |
|
|
1–2 | 6,51% | Uncommon |
|
|
1–2 | 6,09% | Uncommon |
|
|
1 | 0,66% | Rare |
|
|
1 | 0,21% | Rare |
Sounds
- Kirll Karrrl!
- Kaplar!