Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–100 | Target | 100% | 2s |
| Energy | 20–350 | range 7 | 15% | 2s |
| Fire | 50–300 | Area (radius 1) · range 7 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Heal Monster | — | — | 20% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–150 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 55,7% | Common |
|
|
1–2 | 54,8% | Common |
|
|
1 | 50,4% | Common |
|
|
1 | 46,4% | Common |
|
|
1 | 42,7% | Common |
|
|
1 | 33,5% | Common |
|
|
1 | 25,4% | Common |
|
|
1 | 24,1% | Uncommon |
|
|
1 | 23% | Uncommon |
|
|
1 | 21,5% | Uncommon |
|
|
1 | 21,2% | Uncommon |
|
|
1 | 20,2% | Uncommon |
|
|
1–2 | 20% | Uncommon |
|
|
1–2 | 8,7% | Uncommon |
|
|
1 | 3,36% | Semi-rare |
|
|
1 | 1,89% | Semi-rare |
|
|
1 | 1,47% | Semi-rare |
|
|
1 | 1,17% | Semi-rare |
Sounds
- Learrn tha secrret uf deathhh!
- Kaplar!