Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
80%
Energy
100%
Ice
110%
Holy
90%
Death
110%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–150 | Target | 100% | 2s |
| Physical | 180–250 | Target · range 7 | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +200–450 | — | 20% | 1s |
Bestiary
Class
Humanoid
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–150 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1 | 67,4% | Common |
|
|
1 | 45,4% | Common |
|
|
1 | 44,2% | Common |
|
|
1–2 | 43,7% | Common |
|
|
1 | 38% | Common |
|
|
1 | 35,5% | Common |
|
|
1 | 34,6% | Common |
|
|
1 | 24,1% | Uncommon |
|
|
1–2 | 11,1% | Uncommon |
|
|
1–2 | 10,2% | Uncommon |
|
|
1 | 9,57% | Uncommon |
|
|
1–2 | 9,51% | Uncommon |
|
|
1–2 | 8,85% | Uncommon |
|
|
1 | 5,43% | Uncommon |
|
|
1 | 2,43% | Semi-rare |
|
|
1 | 1,71% | Semi-rare |
|
|
1 | 0,84% | Rare |
|
|
1 | 0,51% | Rare |
Sounds
- Kaplar!
- Hurr!