Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
105%
Energy
110%
Ice
95%
Holy
90%
Death
90%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 50 / atk 50 | Target | 100% | 2s |
| Mana drain | 50–305 | 8 sqm wave | 10% | 2s |
| Life drain | 50–150 | Area (radius 4) · Around itself | 16% | 2s |
| Physical | 0–150 | range 7 | 22% | 2s |
| Damage over time | 300–400 | Area (radius 4) | 40% | 2s |
| Minotaur Amazon Paralyze | — | — | 15% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Underground Glooth Factory, Oramond Minotaur Camp, Oramond Dungeon.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–196 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 59,5% | Common |
|
|
1 | 53,9% | Common |
|
|
1 | 23% | Uncommon |
|
|
1 | 22,1% | Uncommon |
|
|
1–2 | 20,4% | Uncommon |
|
|
1–2 | 16,5% | Uncommon |
|
|
1 | 14,8% | Uncommon |
|
|
1–2 | 12,2% | Uncommon |
|
|
1–5 | 9,12% | Uncommon |
|
|
1 | 9,12% | Uncommon |
|
|
1 | 9,12% | Uncommon |
|
|
1 | 5,22% | Uncommon |
|
|
1 | 3,48% | Semi-rare |
|
|
1–2 | 2,91% | Semi-rare |
|
|
1–2 | 2,7% | Semi-rare |
|
|
1 | 2,61% | Semi-rare |
|
|
1 | 2,55% | Semi-rare |
|
|
1 | 2,16% | Semi-rare |
|
|
1 | 2,13% | Semi-rare |
|
|
1 | 1,29% | Semi-rare |
|
|
1 | 0,87% | Rare |
Sounds
- I'll protect the herd!
- Never surrender!
- You won't hurt us!