Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
35%
Fire
90%
Energy
100%
Ice
85%
Holy
35%
Death
0%
Drown
100%
Life drain
20%
Mana drain
100%
Agony
100%
Immunities
Death
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–75 | Target | 100% | 2s |
| Drunkenness | — | Target · range 7 · for 3s | 10% | 2s |
| Energy | 10–30 | Target · range 7 | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +20–30 | — | 5% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Mercury Blob | 1 | 10% | 2s |
Bestiary
Class
Slime
- Difficulty
- Easy
- Occurrence
- Common
- Charm points
15
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 250 kills
- 3 Complete 500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 56,3% | Common |
Sounds
- Crackle