Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
105%
Energy
110%
Ice
80%
Holy
100%
Death
100%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Drown
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–450 | Target | 100% | 2s |
| Life drain | 21–350 | Target · range 7 | 20% | 2s |
| Earth | 250–500 | 8 sqm wave | 15% | 2s |
| Haste | — | Area (radius 7) | 25% | 2s |
| Transformation | — | Target · range 7 · for 3s | 1% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–300 | — | 25% | 2s |
Bestiary
Class
Magical
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Vandura Mountain (single spawn), Talahu (Medusa Cave), Deeper Banuta, Medusa Tower.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–190 | 100% | Always |
|
|
1–30 | 100% | Always |
|
|
1–2 | 30% | Common |
|
|
1 | 29,7% | Common |
|
|
1–2 | 27,9% | Common |
|
|
1 | 19,3% | Uncommon |
|
|
1 | 18,2% | Uncommon |
|
|
1 | 17,6% | Uncommon |
|
|
1 | 17,6% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 12,1% | Uncommon |
|
|
1–4 | 11,3% | Uncommon |
|
|
1 | 8,52% | Uncommon |
|
|
1 | 7,68% | Uncommon |
Sounds
- You will make sssuch a fine ssstatue!
- There isss no chhhanccce of essscape
- Jussst look at me!
- Are you tired or why are you moving thhat ssslow <chuckle>