Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
99%
Earth
80%
Fire
100%
Energy
90%
Ice
90%
Holy
100%
Death
85%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 90 / atk 300 | Target | 100% | 2s |
| Divine Missile | 135–700 | Target | 10% | 2s |
| Berserk | 1.320–2.500 | Target · range 7 | 30% | 2s |
| Life drain | 935–1.280 | Area (radius 5) · range 7 | 20% | 2s |
| Energy | 600–1.600 | 8 sqm wave | 30% | 2s |
| Holy | 1.210–1.700 | 8 sqm wave | 25% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–38 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–8 | 100% | Always |
|
|
1–4 | 100% | Always |
|
|
1–4 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–12 | 100% | Always |
|
|
1–12 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–4 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1 | 3% | Semi-rare |
|
|
1 | 0,03% | Very rare |