Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
70%
Earth
0%
Fire
0%
Energy
125%
Ice
0%
Holy
70%
Death
50%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Ice
Drown
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–220 | Target | 100% | 2s |
| Drown | 330–450 | Area (radius 2) · range 7 | 15% | 2s |
| Ice | 170–210 | range 7 | 20% | 2s |
| Damage over time | 355–420 | Area (radius 5) · Around itself | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +120–250 | — | 5% | 2s |
Bestiary
Class
Elemental
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Calassa, Frozen Trench, Water Elemental Dungeon through the water channels, before Zugurosh in The Inquisition Quest.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 60% | Common |
|
|
1 | 31,2% | Common |
|
|
1 | 30% | Common |
|
|
1–2 | 5,7% | Uncommon |
|
|
1 | 4,77% | Semi-rare |
|
|
1 | 4,02% | Semi-rare |
|
|
1–2 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 2,73% | Semi-rare |