Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
120%
Earth
100%
Fire
0%
Energy
0%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Energy
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–30 | Target | 100% | 2s |
| Fire | 0–200 | Target · range 7 | 12% | 1s |
| Mana drain | 0–120 | range 6 | 24% | 1,4s |
| Firefield | — | Area (radius 3) · range 7 | 20% | 1,6s |
| Energy | 100–200 | Area (radius 4) · Around itself | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +35–80 | — | 25% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Golden Servant | 1 | 10% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–340 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–5 | 63% | Common |
|
|
1–5 | 51% | Common |
|
|
1 | 27% | Common |
|
|
1 | 18% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1–4 | 12% | Uncommon |
|
|
1–3 | 12% | Uncommon |
|
|
1–3 | 12% | Uncommon |
|
|
1 | 7,11% | Uncommon |
|
|
1 | 7,11% | Uncommon |
|
|
1 | 5,04% | Uncommon |
|
|
1 | 4,11% | Semi-rare |
|
|
1 | 4,11% | Semi-rare |
|
|
1 | 3,3% | Semi-rare |
|
|
1 | 2,31% | Semi-rare |
|
|
1 | 2,22% | Semi-rare |
Sounds
- Did it not come to your mind that I placed them here for a reason?
- Now I have to create new servants! Do you want to spread this pest beyond these safe walls?
- What have you done!