Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
70%
Earth
0%
Fire
70%
Energy
70%
Ice
70%
Holy
130%
Death
70%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–120 | Target | 100% | 2s |
| Sudden Death | 150–350 | 6 sqm wave · range 3 | 15% | 2s |
| Mana drain | 150–250 | 5 sqm wave · range 3 | 15% | 2s |
| Life drain | 150–290 | 5 sqm wave · range 3 | 15% | 2s |
| Sudden Death | 70–250 | range 7 | 15% | 2s |
| Drunkenness | — | range 7 · for 5s | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +0–160 | — | 20% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
South east of the Gnome Deep Hub's entrance.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 50,7% | Common |
|
|
1 | 39,3% | Common |
|
|
1 | 39,3% | Common |
|
|
1 | 37,9% | Common |
|
|
1 | 35,7% | Common |
|
|
1–2 | 32,9% | Common |
|
|
1 | 30,7% | Common |
|
|
1 | 26,6% | Common |
|
|
1–2 | 25% | Uncommon |
|
|
1 | 24,3% | Uncommon |
|
|
1 | 24,3% | Uncommon |
|
|
1 | 24,3% | Uncommon |
|
|
1 | 22,9% | Uncommon |
|
|
1 | 20,7% | Uncommon |
|
|
1 | 5,7% | Uncommon |
|
|
1 | 4,29% | Semi-rare |
|
|
1 | 3,13% | Semi-rare |
|
|
1 | 2,85% | Semi-rare |
|
|
1 | 2,13% | Semi-rare |
|
|
1 | 2,13% | Semi-rare |
|
|
1 | 1,44% | Semi-rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,72% | Rare |
|
|
1 | 0,72% | Rare |
|
|
1 | 0,72% | Rare |
|
|
1 | 0,72% | Rare |
Sounds
- **
- **