Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
99%
Earth
80%
Fire
100%
Energy
90%
Ice
90%
Holy
100%
Death
85%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 150 / atk 250 | Target | 100% | 2s |
| Life drain | 1.100–2.800 | Area (radius 5) · range 7 | 30% | 1s |
| Death | 800–1.900 | Area (radius 9) · Around itself | 25% | 1s |
| Damage over time | 1.100–2.500 | — | 25% | 5s |
| Earth | 255–1.000 | Area (radius 6) · Around itself · range 7 | 30% | 1s |
| Physical | 90–200 | Target · range 7 | 25% | 1s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Demon Blood | 1 | 10% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–63 | 100% | Always |
|
|
1–4 | 100% | Always |
|
|
1–18 | 100% | Always |
|
|
1–18 | 100% | Always |
|
|
1–12 | 100% | Always |
|
|
1–18 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–12 | 100% | Always |
|
|
1–12 | 100% | Always |
|
|
1–12 | 100% | Always |
|
|
1–12 | 100% | Always |
|
|
1–12 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–4 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1 | 3% | Semi-rare |