Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
110%
Energy
90%
Ice
80%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–45 | Target | 100% | 2s |
| Physical | 0–70 | range 7 | 30% | 2s |
Bestiary
Class
Reptile
- Difficulty
- Easy
- Occurrence
- Common
- Charm points
15
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 250 kills
- 3 Complete 500 kills
Location
Chor, Zzaion and Foreigner Quarter.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–80 | 100% | Always |
|
|
1–3 | 26,3% | Common |
|
|
1 | 25,7% | Common |
|
|
1 | 23,2% | Uncommon |
|
|
1 | 14,1% | Uncommon |
|
|
1 | 3,36% | Semi-rare |
|
|
1 | 2,97% | Semi-rare |
|
|
1 | 2,88% | Semi-rare |
|
|
1 | 1,77% | Semi-rare |
|
|
1 | 1,53% | Semi-rare |
|
|
1 | 0,96% | Rare |
|
|
1 | 0,57% | Rare |
Sounds
- Tssss!