Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
85%
Energy
100%
Ice
115%
Holy
100%
Death
90%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–600 | Target | 20% | 2s |
| Fire | 300–780 | Area (radius 4) · Around itself · range 1 | 25% | 2s |
| Fire | 350–700 | Area (radius 3) · range 5 | 35% | 2s |
| Death | 220–810 | Target · range 6 | 30% | 2s |
Bestiary
Class
Vermin
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Grotto of the Lost.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–20 | 100% | Always |
|
|
1–5 | 18% | Uncommon |
|
|
1–5 | 18% | Uncommon |
|
|
1–8 | 12% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |