Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
90%
Energy
100%
Ice
120%
Holy
100%
Death
80%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–810 | Target | 50% | 2s |
| Fire | 300–700 | Area (radius 5) · range 1 | 20% | 2s |
| Fire | 250–600 | Target · range 3 | 10% | 2s |
| Death | 320–810 | Target · range 3 | 30% | 2s |
| Death | 260–650 | 5 sqm wave · range 1 | 10% | 2s |
Bestiary
Class
Vermin
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Grotto of the Lost.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–18 | 100% | Always |
|
|
1 | 72% | Common |
|
|
1 | 36% | Common |
|
|
1 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1–5 | 18% | Uncommon |
|
|
1–5 | 18% | Uncommon |
|
|
1–5 | 18% | Uncommon |
|
|
1–5 | 18% | Uncommon |
|
|
1–3 | 18% | Uncommon |
|
|
1–10 | 18% | Uncommon |
|
|
1 | 14,7% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 6% | Uncommon |