Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
20%
Fire
100%
Energy
100%
Ice
100%
Holy
20%
Death
130%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–550 | Target | 100% | 2s |
| Holy | 350–490 | Area (radius 3) · Around itself | 20% | 2s |
| Earth | 330–410 | Area (radius 3) · range 5 | 20% | 2s |
Bestiary
Class
Magical
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–5 | 40,2% | Common |
|
|
1 | 31,5% | Common |
|
|
1 | 30% | Common |
|
|
1 | 23,1% | Uncommon |
|
|
1 | 20,4% | Uncommon |
|
|
1 | 19,5% | Uncommon |
|
|
1 | 18,6% | Uncommon |
|
|
1 | 17,7% | Uncommon |
|
|
1 | 6,9% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 5,1% | Uncommon |