Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
50%
Earth
110%
Fire
50%
Energy
50%
Ice
50%
Holy
20%
Death
20%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 800–1.300 | Target | 100% | 2s |
| Death | 1.200–1.500 | 8 sqm wave | 13% | 6s |
| Death | 400–600 | Area (radius 4) | 13% | 2s |
| Tenebris Summon | — | — | 14% | 2s |
| Tenebris Ultimate | — | — | 30% | 15s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +600–2.700 | — | 25% | 3s |
| Haste | speed +320 | for 5s | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–50 | 30% | Common |
|
|
1–50 | 30% | Common |
|
|
1–10 | 30% | Common |
|
|
1–10 | 30% | Common |
|
|
1–10 | 30% | Common |
|
|
1–10 | 30% | Common |
|
|
1–100 | 30% | Common |
|
|
1–100 | 30% | Common |
|
|
1 | 18% | Uncommon |
|
|
1–5 | 15% | Uncommon |
|
|
1–3 | 15% | Uncommon |
|
|
1–4 | 11,9% | Uncommon |
|
|
1–3 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
Sounds
- May the embrace of darkness kill you!