Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
100%
Fire
0%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 112 / atk 85 | Target | 100% | 2s |
| Fire | 110–495 | Area (radius 5) · range 7 | 20% | 2s |
| Fire | 310–495 | 9 sqm wave | 15% | 2s |
| Fire | 710–895 | 9 sqm wave | 15% | 2s |
| Firefield | — | Area (radius 7) · range 7 | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +400–700 | — | 25% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Dragon Lord | 2 | 20% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–9 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–9 | 100% | Always |
|
|
1–10 | 79,8% | Common |
|
|
1 | 75% | Common |
|
|
1 | 75% | Common |
|
|
1 | 75% | Common |
|
|
1 | 75% | Common |
|
|
1 | 75% | Common |
|
|
1 | 52,3% | Common |
|
|
1 | 27,5% | Common |
|
|
1 | 24,8% | Uncommon |