Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Immunities
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–230 | Target | 100% | 2s |
| Fire | 100–220 | Area (radius 4) · range 7 | 30% | 2s |
| Firefield | — | Area (radius 4) · range 7 | 10% | 2s |
| Fire | 150–270 | 8 sqm wave | 22% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +57–93 | — | 15% | 2s |
Bestiary
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Ankrahmun Dragon Lairs, Banshee Quest final room (level 60+ to open the door), Deeper Cyclopolis past the Dragon Spawn (level 30+ to open the door), Draconia, Edron Dragon Lair, Fibula Dungeon (level 50+ to open the door), Maze of Lost Souls (level 30+ to open the door), Pits of Inferno Dragon Lair, Dragon Lord hole in Plains of Havoc, Carlin Dragon Lair, Thais Dragon Lair, Goroma Dragon Lairs, Hot Spot, Venore Dragon Lair, Arena and Zoo Quarter (Yalahar), beneath Fenrock, Darashia Dragon Lair, Razzachai, Dragonblaze Peaks, Ferumbras Citadel, Fury Dungeon, Lower Spike, Krailos Steppe.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1–245 | 100% | Always |
|
|
1 | 36% | Common |
|
|
1 | 27% | Common |
|
|
1–7 | 20,1% | Uncommon |
|
|
1 | 15,9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 5,91% | Uncommon |
|
|
1 | 3,75% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1–3 | 2,4% | Semi-rare |
|
|
1 | 2,25% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,44% | Semi-rare |
|
|
1 | 1,08% | Semi-rare |
Sounds
- ZCHHHHHHH
- YOU WILL BURN!