Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
70%
Earth
95%
Fire
100%
Energy
95%
Ice
110%
Holy
120%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–400 | Target | 100% | 2s |
| Energy | 300–400 | 4 sqm wave | 50% | 2s |
| Energy | 400–500 | Area (radius 3) · Around itself · range 3 | 40% | 2s |
| Earth | 400–500 | Target · range 7 | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–150 | — | 20% | 2s |
Bestiary
Class
Magical
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–2 | 100% | Always |
|
|
1–40 | 100% | Always |
|
|
1 | 71,7% | Common |
|
|
1–4 | 42% | Common |
|
|
1–4 | 39% | Common |
|
|
1–3 | 29,5% | Common |
|
|
1 | 24,9% | Uncommon |
|
|
1 | 24,9% | Uncommon |
|
|
1 | 24,3% | Uncommon |
|
|
1–3 | 18,5% | Uncommon |
|
|
1 | 17% | Uncommon |
|
|
1 | 15,9% | Uncommon |
|
|
1 | 15,9% | Uncommon |
|
|
1 | 15,3% | Uncommon |
|
|
1 | 15,3% | Uncommon |
|
|
1 | 15,3% | Uncommon |
|
|
1 | 15,3% | Uncommon |
|
|
1 | 15,3% | Uncommon |
|
|
1 | 15,3% | Uncommon |
|
|
1 | 15,3% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 7,62% | Uncommon |
|
|
1 | 7,62% | Uncommon |
|
|
1 | 7,62% | Uncommon |
|
|
1 | 7,62% | Uncommon |
|
|
1 | 7,62% | Uncommon |