Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
60%
Earth
80%
Fire
70%
Energy
110%
Ice
90%
Holy
105%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–1.470 | Target | 100% | 2s |
| Physical | 0–780 | range 7 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +520 | for 5s | 15% | 2s |
| Healing | +400–900 | — | 15% | 2s |
Bestiary
Class
Demon
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Deep in Pits of Inferno (Apocalypse's throne room), The Dark Path, The Blood Halls, The Vats, The Hive, The Shadow Nexus, a room deep in Formorgar Mines, Roshamuul Prison, Oramond Dungeon, Grounds of Destruction.
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–400 | 100% | Always |
|
|
1–15 | 100% | Always |
|
|
1–8 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Common |
|
|
1 | 96% | Common |
|
|
1–4 | 75% | Common |
|
|
1–10 | 75% | Common |
|
|
1–4 | 60% | Common |
|
|
1–5 | 60% | Common |
|
|
1 | 41,6% | Common |
|
|
1–15 | 33,3% | Common |
|
|
1 | 27% | Common |
|
|
1 | 23,3% | Uncommon |
|
|
1–5 | 23,1% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 13,3% | Uncommon |
|
|
1 | 8,61% | Uncommon |
|
|
1 | 5,49% | Uncommon |
|
|
1 | 4,65% | Semi-rare |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 4,2% | Semi-rare |
|
|
1 | 4,2% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 1,65% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
|
|
1 | 0,84% | Rare |
Sounds
- RAAARRR!
- GRRRRRR!
- WAHHHH!