Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
40%
Energy
75%
Ice
80%
Holy
100%
Death
50%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–300 | Target | 100% | 2s |
| Damage over time | 460–480 | Area (radius 6) · Around itself | 10% | 2s |
| Ice | 260–350 | 7 sqm wave | 15% | 2s |
| Earth | 180–250 | Area (radius 2) | 20% | 2s |
| Paralyze | speed -800 | 5 sqm wave · for 30s | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 20% | 2s |
Bestiary
Class
Elemental
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–199 | 100% | Always |
|
|
1–8 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 55,2% | Common |
|
|
1 | 55% | Common |
|
|
1 | 52,9% | Common |
|
|
1 | 45,7% | Common |
|
|
1–3 | 45,1% | Common |
|
|
1–2 | 37,8% | Common |
|
|
1–3 | 32,7% | Common |
|
|
1 | 31,6% | Common |
|
|
1 | 17,2% | Uncommon |
|
|
1 | 14,5% | Uncommon |
|
|
1 | 13,4% | Uncommon |
|
|
1 | 13,4% | Uncommon |
|
|
1 | 11,9% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 10,4% | Uncommon |
|
|
1 | 10,4% | Uncommon |
|
|
1 | 7,44% | Uncommon |
|
|
1 | 6,63% | Uncommon |
|
|
1 | 5,16% | Uncommon |
|
|
1 | 3,33% | Semi-rare |
|
|
1 | 0,63% | Rare |
Sounds
- Clonk!
- Yowl!