Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
110%
Earth
100%
Fire
45%
Energy
100%
Ice
120%
Holy
75%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–530 | Target | 100% | 2s |
| Fire | 270–710 | 3 sqm wave | 20% | 2s |
| Fire | 250–300 | Target · range 7 | 15% | 2s |
| Fire | 350–380 | Area (radius 5) | 10% | 2s |
| Fire | 200–350 | Area (radius 5) | 15% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–12 | 100% | Always |
|
|
1 | 44,9% | Common |
|
|
1 | 39,3% | Common |
|
|
1 | 35,9% | Common |
|
|
1 | 27,6% | Common |
|
|
1 | 23,1% | Uncommon |
|
|
1 | 22,1% | Uncommon |
|
|
1 | 20% | Uncommon |
|
|
1 | 17% | Uncommon |
|
|
1 | 15,4% | Uncommon |
|
|
1 | 14% | Uncommon |
|
|
1 | 14% | Uncommon |
|
|
1 | 7,95% | Uncommon |
|
|
1 | 7,71% | Uncommon |
Sounds
- Dream or nightmare?