Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
95%
Energy
105%
Ice
100%
Holy
110%
Death
85%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–180 | Target | 60% | 2s |
| Physical | 150–220 | Area (radius 2) · range 3 | 40% | 2s |
| Physical | 180–320 | Area (radius 4) · Around itself | 25% | 2s |
| Death | 120–250 | Target · range 3 | 20% | 2s |
| Paralyze | speed -700 | Area (radius 4) · range 7 · for 15s | 10% | 2s |
Bestiary
Class
Undead
- Difficulty
- Medium
- Occurrence
- Uncommon
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–250 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–5 | 71,4% | Common |
|
|
1–2 | 42% | Common |
|
|
1–2 | 36,3% | Common |
|
|
1–5 | 33,6% | Common |
|
|
1–5 | 21,3% | Uncommon |
|
|
1–5 | 10,7% | Uncommon |
|
|
1–3 | 4,83% | Semi-rare |
Sounds
- Pucataaan!
- Mahrrrca!
- Puccahtaaan!
- Ahmgh!