Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
95%
Earth
100%
Fire
95%
Energy
105%
Ice
105%
Holy
100%
Death
110%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 50–203 | Target | 100% | 2s |
| Physical | 160–250 | 5 sqm wave | 15% | 2s |
| Physical | 100–450 | Target | 25% | 2s |
Bestiary
Class
Undead
- Difficulty
- Medium
- Occurrence
- Uncommon
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–400 | 100% | Always |
|
|
1 | 62,1% | Common |
|
|
1–2 | 60% | Common |
|
|
1–5 | 26,7% | Common |
|
|
1 | 20,9% | Uncommon |
|
|
1–2 | 14,8% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1–2 | 6,78% | Uncommon |
|
|
1–3 | 6,69% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1–3 | 4,83% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1–2 | 1,89% | Semi-rare |
|
|
1 | 0,9% | Rare |
|
|
1 | 0,6% | Rare |
Sounds
- Chaahrrr!
- Hrmmmh!