Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
80%
Fire
120%
Energy
85%
Ice
110%
Holy
100%
Death
90%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–300 | Target | 100% | 2s |
| Earth | 200–450 | Target · range 5 | 40% | 2s |
| Physical | 350–600 | Area (radius 4) · Around itself | 25% | 2s |
| Physical | 250–400 | 4 sqm wave | 20% | 2s |
Bestiary
Class
Human
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–30 | 100% | Always |
|
|
1 | 83% | Common |
|
|
1–4 | 45% | Common |
|
|
1 | 36,3% | Common |
|
|
1–2 | 30,3% | Common |
|
|
1 | 28,4% | Common |
|
|
1 | 28,4% | Common |
|
|
1 | 27,6% | Common |
|
|
1 | 27,6% | Common |
|
|
1 | 25% | Uncommon |
|
|
1 | 23,7% | Uncommon |
|
|
1 | 19,8% | Uncommon |
|
|
1 | 17,3% | Uncommon |
|
|
1 | 7,74% | Uncommon |