Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
80%
Fire
30%
Energy
105%
Ice
95%
Holy
105%
Death
75%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Drown
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–869 | Target | 100% | 2s |
| Fire | 250–650 | Target · range 7 | 20% | 2s |
| Physical | 300–550 | Target · range 7 | 20% | 2s |
| Death | 450–1.250 | 9 sqm wave | 15% | 2s |
| Fire | 200–550 | Area (radius 5) · range 3 | 10% | 3s |
| Physical | 300–550 | Area (radius 4) · Around itself | 10% | 3s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +80–130 | — | 10% | 2s |
Bestiary
Class
Demon
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
The Dungeons of The Ruthless Seven.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–130 | 100% | Always |
|
|
1–9 | 60% | Common |
|
|
1–2 | 28,8% | Common |
|
|
1–2 | 15,9% | Uncommon |
|
|
1 | 15,8% | Uncommon |
|
|
1–3 | 12% | Uncommon |
|
|
1 | 11,7% | Uncommon |
|
|
1 | 11,7% | Uncommon |
|
|
1 | 9,54% | Uncommon |
|
|
1 | 8,4% | Uncommon |
|
|
1 | 8,4% | Uncommon |
|
|
1 | 8,25% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,05% | Uncommon |
|
|
1–2 | 6,9% | Uncommon |
|
|
1 | 6,6% | Uncommon |
|
|
1–5 | 6% | Uncommon |
|
|
1–5 | 6% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 4,8% | Semi-rare |
|
|
1 | 4,2% | Semi-rare |
|
|
1–2 | 3,9% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1–5 | 2,7% | Semi-rare |
|
|
1–5 | 2,7% | Semi-rare |
|
|
1–5 | 2,7% | Semi-rare |
|
|
1 | 1,35% | Semi-rare |
Sounds
- You should consider bargaining for your life!
- Your tainted soul belongs to us anyway!