Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
80%
Earth
85%
Fire
95%
Energy
85%
Ice
95%
Holy
105%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–499 | Target | 100% | 2s |
| Damage over time | 500–1.000 | Area (radius 3) · Around itself | 10% | 2s |
| Physical | 0–900 | 8 sqm wave | 10% | 2s |
| Physical | 0–500 | Area (radius 2) | 20% | 2s |
| Paralyze | speed -800 | Area (radius 6) · Around itself · for 15s | 15% | 2s |
| Life drain | 0–800 | 8 sqm wave | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +250–425 | — | 20% | 2s |
Bestiary
Class
Magical
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Guzzlemaw Valley, and a single spawn in a tower in Upper Roshamuul (south of the Depot and west of the entrance to Roshamuul Prison).
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–600 | 100% | Always |
|
|
1–17 | 100% | Always |
|
|
1–2 | 55,5% | Common |
|
|
1–3 | 51% | Common |
|
|
1 | 45% | Common |
|
|
1 | 42% | Common |
|
|
1–6 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1 | 32,1% | Common |
|
|
1 | 31,5% | Common |
|
|
1 | 31,2% | Common |
|
|
1 | 30% | Common |
|
|
1 | 28,5% | Common |
|
|
1 | 28,2% | Common |
|
|
1 | 27,6% | Common |
|
|
1 | 22,8% | Uncommon |
|
|
1–3 | 21% | Uncommon |
|
|
1 | 19,1% | Uncommon |
|
|
1 | 17,1% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 8,1% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 5,76% | Uncommon |
|
|
1 | 5,1% | Uncommon |
|
|
1 | 3% | Semi-rare |