Calmera Wiki
Green Djinn
Magical

Green Djinn

“A green djinn”

Health 330
Experience 215
Speed 220
Armor 15
Defense 15

Damage taken per element

Percentage of damage the creature takes from each element. Green means weakness and red means resistance.

Physical 80%
Earth 100%
Fire 20%
Energy 50%
Ice 110%
Holy 113%
Death 80%
Drown 100%
Life drain 100%
Mana drain 100%
Agony 100%

Immunities

Paralysis Invisibility

Abilities

AbilityDamageRange / areaChanceInterval
Melee 0–110 Target 100% 2s
Fire 45–80 range 7 15% 2s
Death 50–105 Area (radius 1) · range 7 10% 2s
Drunkenness — range 7 · for 5s 10% 2s
Transformation — range 7 · for 4s 1% 2s
Djinn Electrify — range 5 15% 2s
Djinn Cancel Invisibility — — 10% 2s

Bestiary

Class Magical
Difficulty
Medium
Occurrence
Common
Charm points
25
Progress
  1. 1 1st unlock 50 kills
  2. 2 2nd unlock 500 kills
  3. 3 Complete 1.000 kills

Location

Mal'ouquah, Oasis Tomb, under the Ankrahmun Library Tomb, Serpentine Tower last floor behind the Magic Walls, Deeper Banuta, Goroma underground, Magician Quarter.

Tasks and quests

Loot

Chances already include the server's loot rate (3x).

ItemAmountChanceRarity
Gold Coin 1–115 100% Always
Cheese 1 70,5% Common
Green Piece Of Cloth 1–5 21% Uncommon
Royal Spear 1–2 14,6% Uncommon
Small Emerald 1–4 8,88% Uncommon
Book 1 6,84% Uncommon
Dirty Turban 1 6,63% Uncommon
Grave Flower 1 3% Semi-rare
Mana Potion 1 1,47% Semi-rare
Mystic Turban 1 0,42% Rare

Sounds

  • I grant you a deathwish!
  • Muahahahahaha
  • I wish you a merry trip to hell!
  • Good wishes are for fairytales