Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
45%
Earth
85%
Fire
85%
Energy
85%
Ice
85%
Holy
105%
Death
60%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 150–850 | Target | 100% | 2s |
| Life drain | 380–890 | Area (radius 4) · Around itself · range 4 | 15% | 1,5s |
| Physical | 290–720 | range 7 | 20% | 2s |
| Holy | 300–1.000 | 8 sqm wave | 14% | 1,5s |
| Life drain | 200–700 | Area (radius 3) · Around itself · range 5 | 15% | 1s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +200–550 | — | 20% | 2s |
| Haste | speed +220 | for 5s | 10% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–2 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1–3 | 90% | Common |
|
|
1–3 | 90% | Common |
|
|
1–3 | 60% | Common |
|
|
1 | 36% | Common |
|
|
1 | 21% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 7,2% | Uncommon |
|
|
1–3 | 7,05% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 0,18% | Very rare |
|
|
1 | 0,12% | Very rare |
|
|
1 | 0,12% | Very rare |
|
|
1 | 0,075% | Very rare |
|
|
1 | 0,075% | Very rare |
|
|
1 | 0,075% | Very rare |