Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
99%
Earth
80%
Fire
100%
Energy
90%
Ice
90%
Holy
100%
Death
85%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 100 / atk 100 | Target | 100% | 2s |
| Melee | 600–2.800 | Target | 15% | 2s |
| Melee | 800–1.300 | Target | 15% | 1s |
| Melee | 800–1.000 | Target | 15% | 1s |
| Melee | 200–800 | Target | 15% | 1s |
| Death | 200–600 | Area (radius 9) · Around itself | 15% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–8 | 100% | Always |
|
|
1–12 | 100% | Always |
|
|
1–12 | 100% | Always |
|
|
1–12 | 100% | Always |
|
|
1–12 | 100% | Always |
|
|
1–12 | 100% | Always |
|
|
1–12 | 100% | Always |
|
|
1–8 | 100% | Always |
|
|
1–12 | 100% | Always |
|
|
1–18 | 100% | Always |
|
|
1–8 | 100% | Always |
|
|
1–12 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1–6 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1–2 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1–6 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
Sounds
- THE STOLEN POWERS HEAL GORZINDEL!
- GORZINDEL USES THE POWERS OF STOLEN SPELLS!
- GORZINDEL UNLEASHES THE STOLEN POWERS OF DEATH!