Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
95%
Earth
105%
Fire
110%
Energy
85%
Ice
85%
Holy
95%
Death
85%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 500–700 | Target | 50% | 2s |
| Ice | 300–750 | Target · range 7 | 20% | 2s |
| Energy | 300–750 | Area (radius 2) · range 7 | 30% | 2s |
| Goggle Energy Wave | 300–600 | Target | 25% | 3s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–280 | — | 5% | 2s |
Bestiary
Class
Construct
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–60 | 100% | Always |
|
|
1–30 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–5 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1 | 24% | Uncommon |
|
|
1 | 24% | Uncommon |
|
|
1 | 24% | Uncommon |
|
|
1–5 | 14% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 0,3% | Rare |