Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
0%
Fire
90%
Energy
95%
Ice
100%
Holy
85%
Death
70%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 60 / atk 50 | Target | 100% | 2s |
| Melee | skill 86 / atk 100 | Target | 2% | 2s |
| Energy | 125–245 | range 7 | 25% | 2s |
| War Golem Skill Reducer | — | — | 16% | 2s |
| War Golem Electrify | — | range 7 | 9% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +404 | for 4s | 13% | 2s |
| Healing | +200–250 | — | 20% | 2s |
Bestiary
Class
Construct
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Glooth Factory, Underground Glooth Factory, Rathleton Sewers, Jaccus Maxxens Dungeon, Oramond Dungeon (depending on Magistrate votes).
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1 | 27,8% | Common |
|
|
1–4 | 18% | Uncommon |
|
|
1 | 13,4% | Uncommon |
|
|
1 | 8,52% | Uncommon |
|
|
1 | 5,91% | Uncommon |
|
|
1 | 5,16% | Uncommon |
|
|
1–4 | 4,77% | Semi-rare |
|
|
1–4 | 4,68% | Semi-rare |
|
|
1 | 4,41% | Semi-rare |
|
|
1 | 2,19% | Semi-rare |
|
|
1 | 2,16% | Semi-rare |
|
|
1 | 2,07% | Semi-rare |
|
|
1 | 2,07% | Semi-rare |
|
|
1 | 1,59% | Semi-rare |
|
|
1 | 1,32% | Semi-rare |
|
|
1 | 1,11% | Semi-rare |
|
|
1 | 0,87% | Rare |
|
|
1 | 0,69% | Rare |
Sounds
- *slosh*
- *clank*