Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
85%
Earth
0%
Fire
105%
Energy
80%
Ice
90%
Holy
100%
Death
80%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 80 / atk 68 | Target | 100% | 2s |
| Physical | 60–200 | range 8 | 50% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +200–250 | — | 35% | 3s |
Bestiary
Class
Human
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 27,3% | Common |
|
|
1 | 21,4% | Uncommon |
|
|
1 | 16,7% | Uncommon |
|
|
1–2 | 16,7% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 13,6% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 9,09% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1–2 | 4,48% | Semi-rare |
|
|
1 | 4,48% | Semi-rare |
|
|
1 | 4,48% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |