Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
105%
Energy
90%
Ice
100%
Holy
100%
Death
95%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 60 / atk 50 | Target | 100% | 2s |
| Earth | 100–200 | Area (radius 4) · range 7 | 9% | 2s |
| Life drain | 50–100 | Area (radius 1) · range 7 | 7% | 2s |
| Earth | — | Area (radius 5) · Around itself | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +50–100 | — | 9% | 2s |
| Glooth Anemone Summon | — | — | 14% | 2s |
Bestiary
Class
Plant
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Rathleton Sewers, Underground Glooth Factory, Jaccus Maxxen's Dungeon.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–170 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1–2 | 20,1% | Uncommon |
|
|
1–2 | 20,1% | Uncommon |
|
|
1 | 9,57% | Uncommon |
|
|
1 | 9,54% | Uncommon |
|
|
1 | 6,06% | Uncommon |
|
|
1–3 | 4,8% | Semi-rare |
|
|
1–3 | 3,72% | Semi-rare |
|
|
1–3 | 3,45% | Semi-rare |
|
|
1 | 2,88% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
|
|
1 | 1,11% | Semi-rare |
|
|
1 | 1,11% | Semi-rare |
|
|
1 | 0,96% | Rare |
|
|
1 | 0,72% | Rare |
|
|
1 | 0,42% | Rare |
|
|
1 | 0,36% | Rare |
Sounds
- *shglib*