Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
99%
Earth
80%
Fire
100%
Energy
90%
Ice
90%
Holy
100%
Death
85%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 150 / atk 280 | Target | 100% | 1s |
| Death | 900–1.500 | 8 sqm wave | 12% | 2s |
| Death | 210–600 | 8 sqm wave | 12% | 2s |
| Death | 210–600 | Area (radius 3) · Around itself · range 7 | 12% | 2s |
| Melee | skill 90 / atk 250 | Target | 100% | 2s |
| Life drain | 1.500–2.000 | Area (radius 3) · Around itself · range 7 | 12% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–53 | 100% | Always |
|
|
1–12 | 100% | Always |
|
|
1–8 | 100% | Always |
|
|
1–8 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–8 | 100% | Always |
|
|
1–6 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–2 | 90% | Common |
|
|
1–12 | 90% | Common |
|
|
1–12 | 90% | Common |
|
|
1–12 | 90% | Common |
|
|
1–12 | 90% | Common |
|
|
1–12 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1 | 90% | Common |
|
|
1 | 7,88% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |