Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–550 | Target | 100% | 2s |
| Physical | 450–650 | Area (radius 3) · Around itself | 8% | 2s |
| Earth | 400–580 | 5 sqm wave | 10% | 2s |
| Fire | 500–750 | Target | 14% | 3s |
| Earth | 500–620 | Area (radius 4) | 16% | 2s |
| Earth | 320–500 | Area (radius 2) · Around itself | 12% | 3s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Black Cobra | 1 | 10% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–17 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 72% | Common |
|
|
1 | 63% | Common |
|
|
1 | 63% | Common |
|
|
1 | 63% | Common |
|
|
1 | 44,4% | Common |
|
|
1 | 43,6% | Common |
|
|
1 | 43,5% | Common |
|
|
1 | 37,7% | Common |
|
|
1 | 28,5% | Common |
|
|
1 | 19,5% | Uncommon |
|
|
1 | 16,2% | Uncommon |
|
|
1 | 10,2% | Uncommon |
|
|
1 | 8,7% | Uncommon |
|
|
1 | 7,2% | Uncommon |
|
|
1 | 4,8% | Semi-rare |
|
|
1 | 4,2% | Semi-rare |