Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
110%
Fire
115%
Energy
100%
Ice
0%
Holy
70%
Death
80%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Ice
Drown
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 110–400 | Target | 100% | 2s |
| Holy | 185–210 | 8 sqm wave | 14% | 1,3s |
| Ice | 120–200 | Target · range 7 | 9% | 1s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +90–150 | — | 15% | 2s |
Bestiary
Class
Demon
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–242 | 100% | Always |
|
|
1–6 | 54,6% | Common |
|
|
1–3 | 9,63% | Uncommon |
|
|
1 | 6,6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 5,1% | Uncommon |
|
|
1 | 4,89% | Semi-rare |
|
|
1 | 4,68% | Semi-rare |
|
|
1–3 | 3,9% | Semi-rare |
|
|
1–3 | 3,9% | Semi-rare |
|
|
1–3 | 3,9% | Semi-rare |
|
|
1–3 | 3,9% | Semi-rare |
|
|
1–3 | 3,9% | Semi-rare |
|
|
1–3 | 3,9% | Semi-rare |
|
|
1–3 | 3,9% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3,39% | Semi-rare |
|
|
1 | 3,36% | Semi-rare |
|
|
1 | 3,36% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 2,25% | Semi-rare |
|
|
1 | 2,25% | Semi-rare |
|
|
1 | 1,8% | Semi-rare |
|
|
1 | 1,8% | Semi-rare |
|
|
1 | 1,53% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |