Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
40%
Earth
30%
Fire
100%
Energy
65%
Ice
100%
Holy
140%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Death
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–500 | Target | 100% | 2s |
| Earth | 300–550 | Area (radius 3) | 15% | 1,7s |
| Energy | 150–550 | 4 sqm wave | 25% | 1,7s |
| Death | 150–550 | Area (radius 4) · Around itself | 35% | 1,7s |
| Energy | 150–550 | Area (radius 4) · Around itself | 20% | 1,7s |
Bestiary
Class
Undead
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Brain Grounds, Netherworld, Zarganash.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–3 | 30% | Common |
|
|
1 | 18,8% | Uncommon |
|
|
1 | 17,9% | Uncommon |
|
|
1 | 11,4% | Uncommon |
|
|
1 | 8,16% | Uncommon |
|
|
1 | 3,66% | Semi-rare |
|
|
1 | 3,27% | Semi-rare |
|
|
1 | 3,27% | Semi-rare |
|
|
1 | 0,81% | Rare |