Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
20%
Energy
130%
Ice
80%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–300 | Target | 60% | 2s |
| Ripplewave | 300–500 | — | 20% | 2s |
| Ice | 300–500 | 5 sqm wave | 25% | 2s |
| Ice | 300–500 | Target · range 1 | 20% | 2s |
| Iciclebomb | 250–350 | Target | 15% | 2s |
| Mana drain | 50–180 | Target · range 1 | 20% | 2s |
| Splashring | 100–367 | Target | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +80–120 | — | 15% | 2s |
Bestiary
Class
Elemental
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Great pearl fan reef.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–20 | 100% | Always |
|
|
1–3 | 66,7% | Common |
|
|
1 | 40,5% | Common |
|
|
1 | 37,5% | Common |
|
|
1 | 34,5% | Common |
|
|
1 | 31,7% | Common |
|
|
1 | 28,7% | Common |
|
|
1 | 28,7% | Common |
|
|
1 | 25,5% | Common |
|
|
1–2 | 20,6% | Uncommon |
|
|
1–3 | 19,8% | Uncommon |
|
|
1 | 19,5% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 6,69% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3% | Semi-rare |