Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
20%
Energy
100%
Ice
115%
Holy
20%
Death
115%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–450 | Target | 100% | 2s |
| Fire Wave | 350–500 | 1 sqm wave | 15% | 2s |
| Energy | 300–500 | Area (radius 4) · Around itself | 12% | 2s |
| Fire | 350–550 | range 1 | 10% | 2s |
| Holy | 400–580 | 6 sqm wave | 8% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +200–425 | — | 20% | 2s |
Bestiary
Class
Magical
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–13 | 100% | Always |
|
|
1 | 23,1% | Uncommon |
|
|
1 | 21,5% | Uncommon |
|
|
1 | 14,4% | Uncommon |
|
|
1 | 14,3% | Uncommon |
|
|
1 | 10,4% | Uncommon |
|
|
1 | 10,4% | Uncommon |
|
|
1 | 7,95% | Uncommon |
|
|
1 | 6,36% | Uncommon |
|
|
1 | 5,58% | Uncommon |
|
|
1 | 4,77% | Semi-rare |