Calmera Wiki
Feral Sphinx
Magical

Feral Sphinx

“A feral sphinx”

Health 9.800
Experience 8.800
Speed 320
Armor 90
Defense 90

Damage taken per element

Percentage of damage the creature takes from each element. Green means weakness and red means resistance.

Physical 100%
Earth 100%
Fire 20%
Energy 100%
Ice 115%
Holy 20%
Death 115%
Drown 100%
Life drain 100%
Mana drain 100%
Agony 100%

Immunities

Paralysis Invisibility

Abilities

AbilityDamageRange / areaChanceInterval
Melee 0–450 Target 100% 2s
Fire Wave 350–500 1 sqm wave 15% 2s
Energy 300–500 Area (radius 4) · Around itself 12% 2s
Fire 350–550 range 1 10% 2s
Holy 400–580 6 sqm wave 8% 2s

Defenses

AbilityDamageRange / areaChanceInterval
Healing +200–425 — 20% 2s

Bestiary

Class Magical
Difficulty
Hard
Occurrence
Common
Charm points
50
Progress
  1. 1 1st unlock 100 kills
  2. 2 2nd unlock 1.000 kills
  3. 3 Complete 2.500 kills

Location

Kilmaresh, south of Issavi.

Loot

Chances already include the server's loot rate (3x).

ItemAmountChanceRarity
Platinum Coin 1–13 100% Always
Wand Of Inferno 1 23,1% Uncommon
Magma Amulet 1 21,5% Uncommon
Dragon Necklace 1 14,4% Uncommon
Wand Of Draconia 1 14,3% Uncommon
Sphinx Feather 1 10,4% Uncommon
Sphinx Tiara 1 10,4% Uncommon
Fire Axe 1 7,95% Uncommon
Magma Boots 1 6,36% Uncommon
Magma Legs 1 5,58% Uncommon
Magma Monocle 1 4,77% Semi-rare