Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
105%
Death
45%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–250 | Target | 100% | 2s |
| Physical | 400–550 | Target · range 5 | 50% | 2s |
| Physical | 200–500 | Target · range 5 | 20% | 2s |
| Energy | 350–450 | Area (radius 2) · range 7 | 15% | 2s |
| Energy | 250–350 | 5 sqm wave | 10% | 2s |
Bestiary
Class
Undead
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–13 | 100% | Always |
|
|
1–7 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–9 | 100% | Always |
|
|
1–6 | 100% | Always |
|
|
1–10 | 77,1% | Common |
|
|
1–11 | 62,1% | Common |
|
|
1–9 | 60,3% | Common |
|
|
1–15 | 42% | Common |
|
|
1–7 | 22,5% | Uncommon |
|
|
1–2 | 14,6% | Uncommon |
|
|
1–2 | 12,5% | Uncommon |
|
|
1 | 11,2% | Uncommon |
|
|
1 | 6,78% | Uncommon |
|
|
1–7 | 3,36% | Semi-rare |
|
|
1 | 2,73% | Semi-rare |
|
|
1 | 2,73% | Semi-rare |
Sounds
- Uuunngh!